Skip to content
Dynamic Wager Hub

Guitar Hero Celebrates 20 Years – The Plastic Guitar That Connected the Gap Between Music Generations

It has been 20 years since Guitar Hero debuted across the Atlantic, providing everyday gamers the tools to become a rock star. Not in reality, but try convincing anyone who's mastered Free Bird’s four-minute instrumental break in front of an enthusiastic crowd of friends.

Developed by Harmonix, Guitar Hero provided users with a guitar-shaped controller to match on-screen cues scrolling down the screen synchronized to a song. Each riff corresponded to particular chords, producing the sensation of a genuine live show.

The studio previously experimented with rhythm games prior to teaming up with the publisher, later purchased by the gaming giant during the mid-2000s. Collaboratively, they laid the groundwork for an unlikely massively profitable series that had a significant influence on numerous of the artists included, showcasing classic groups to millions of gaming enthusiasts.

Michael Dornbrook, former COO of Harmonix, remembers the early financial challenges in securing the recordings – even though the first two games mostly used rerecorded tracks.

“We reproduced every song since the dollar figure prohibitive,” he explains. “Despite having the necessary permissions alone, it proved nearly impossible. We failed to secure bands like the Who – RedOctane had virtually no money, and we were fairly certain the project would flop. But once the game became a hit, and record sales and radio play increased, everyone wanted to be in.”

He adds: “Among the amazing things was how many parents reached out expressing gratitude for exposing their kids to the music they adored. It became a multigenerational thing.”

Timeless Music Finds a New Audience

Irish group the Answer included Never Too Late on the 2008 game Guitar Hero World Tour. Lead musician the artist remembers the way the game brought classic rock to the forefront: “The game provided a larger, younger audience. Typically such music was seen as music that was past it, however once it got featured on the title young people were finding it, abruptly it became trendy. This validated it, eliminating the outdated label. It provided all our music a new life.”

At that time, the Answer’s debut album was still unreleased in the US, meaning Guitar Hero served as a primary platform of discovery for the group as they went on a North American tour supporting AC/DC. “The roadies were playing the song during travel, and some of them knew us from Guitar Hero,” Mahon says.

Rock’s Heavyweight Titles Enduring Influence

Rock’s biggest acts soon capitalised on the game's success, with Aerosmith, Metallica and Van Halen starring in specialized spin-off titles centered around their music collections and related stories, imagery and legendary status. In the case of, Guitar Hero: Aerosmith, reportedly earned the band more money compared to their studio albums. It moved more than half a million units upon release, and demand for Aerosmith’s music saw an increase of up to 40% at a time when the music business was already collapsing.

Guitar Hero still motivates nimble-fingered fanaticism among its fans. Recently, an online personality completed an impressive attempt of DragonForce’s Through the Fire and Flames – a notoriously difficult power-metal song made popular by the game – on Clone Hero, a freeware game with almost identical mechanics but an array of personalization features. This track is challenging enough on expert mode, let alone performed at increased tempo while hitting a single one of the thousands of cues. They stated it took months of practice of practice.

“Guitar Hero is a fun, imaginary experience. Just as with Call of Duty, it doesn't imply you should use actual weapons and go to war,” notes musician the artist.

The band had already wrapped up a successful tour before Through the Fire and Flames appeared in the third game, but Li says it made them widely recognized. “I remember our distributors calling to tell me that our selling albums rapidly,” he shares. “Popularity surged when we next toured, and we were playing right ahead of the headliners on the Mayhem festival.”

Indeed, the band's visibility from Guitar Hero proved so vast that it has risked overshadow all other accomplishments. Last year, the track featured in a trailer for a major film. “Previously I felt otherwise, but now I accept it,” Li says. “Should you just hear one DragonForce song, that's fine – each person has a unique path in music and I’m glad we played a role in fans' experiences”.

The Lasting Impact of a Plastic Guitar

Top-tier marketing, be it for cars, clothes or games, goes further mere transactions – it evokes a desire. Was the game able to harness this? “Precisely what our team aiming to achieve,” Dornbrook says. “That thrill of performing as a rock star on the stage. From day one, the creators believed humans have a natural urge to make music, and they wanted to leverage innovation to allow people to participate”.

Most of Guitar Hero games came out in just a half-decade from 2005 to 2010, including derivative titles like DJ Hero, including a turntable controller, and the band-focused game. After that, the publisher’s interest in plastic instruments died down, except for a short-lived revival several years later.

Games like the fan project and Fortnite Festival have kept the scene active, with expectations of a new product from the founders in development. A new studio has entered production on its debut music game. The initial creators are both involved in advisory roles. Is the world ready to embrace another game following Guitar Hero?

“We thought those games might become like Madden where you can update every year,” he remarks. “There’s so much new music it could remain evergreen, thus I remain optimistic. There’s no reason for it to continue for future fans.”

By

John Wallace

A seasoned sports analyst with over a decade of experience in betting strategies and statistical modeling.

Dynamic Wager Hub

Type to search articles.